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The Protective Role of Perceived Parental Guidance on the Association Between Playing Violent Video Games, Identification with the Game Character and Aggression Among Turkish Boys

dc.contributor.author Çoksan, S.
dc.contributor.author Şahin, S.M.
dc.contributor.author Yıldız-Çoksan, S.
dc.date.accessioned 2026-03-26T15:30:35Z
dc.date.available 2026-03-26T15:30:35Z
dc.date.issued 2023
dc.description.abstract The association between violent video games and aggression has been discussed for a long time. While some studies point out positive relationships between these variables, some emphasize that there is no relationship. This contrast indicates that new research should focus on mediating and moderating variables between variables. Thus, the current study aimed to examine the moderating role of perceived parental guidance on the association between the duration of playing violent video game, identification with the game character, and aggression among Turkish boys using moderated mediation analysis. Participants (N = 130, Mage = 13.43, SD = 1.64) stated how many hours a week they played customizable games featuring a character in which the character was directed by the player within a story. They also expressed their identification with these characters, their aggressive attitude towards their peers and society, and their perceived guidance from their parents. The results showed that identification with the game character had a positive mediating role between the duration of playing violent video games and aggression; however, on the perceived high parental guidance condition, this relationship was lost. The findings are discussed in the context of the protectiveness of perceived parental guidance. © 2023 RJ4All. en_US
dc.identifier.issn 2049-2073
dc.identifier.scopus 2-s2.0-85182640311
dc.identifier.uri https://hdl.handle.net/20.500.14901/4776
dc.language.iso en en_US
dc.publisher RJ4All Publications en_US
dc.relation.ispartof Youth Voice Journal en_US
dc.rights info:eu-repo/semantics/closedAccess en_US
dc.subject Aggression en_US
dc.subject Identification with the Game Character en_US
dc.subject Parental Guidance en_US
dc.subject Playing Violent Video Games en_US
dc.title The Protective Role of Perceived Parental Guidance on the Association Between Playing Violent Video Games, Identification with the Game Character and Aggression Among Turkish Boys en_US
dc.type Article en_US
dspace.entity.type Publication
gdc.author.scopusid 57208408371
gdc.author.scopusid 58820708700
gdc.author.scopusid 57208397609
gdc.description.department Erzurum Technical University en_US
gdc.description.departmenttemp [Çoksan] Sami, Department of Psychology, Erzurum Technical University, Erzurum, Erzurum, Turkey; [Şahin] Seda Merve, Department of Psychology, Middle East Technical University (METU), Ankara, Ankara, Turkey; [Yıldız-Çoksan] Serpil, Department of Child Development, Ankara Üniversitesi, Ankara, Turkey en_US
gdc.description.endpage 24 en_US
gdc.description.publicationcategory Makale - Uluslararası Hakemli Dergi - Kurum Öğretim Elemanı en_US
gdc.description.scopusquality Q4
gdc.description.startpage 5 en_US
gdc.description.volume 13 en_US
gdc.description.wosquality N/A
gdc.index.type Scopus
gdc.scopus.citedcount 0
gdc.virtual.author Çoksan, Sami
relation.isAuthorOfPublication 63d9afad-b180-4f41-ab99-6440b53beab9
relation.isAuthorOfPublication.latestForDiscovery 63d9afad-b180-4f41-ab99-6440b53beab9

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