Bilgilendirme: Kurulum ve veri kapsamındaki çalışmalar devam etmektedir. Göstereceğiniz anlayış için teşekkür ederiz.
 

The Relationship Between Smartphone and Game Addiction, Leisure Time Management, and the Enjoyment of Physical Activity: A Comparison of Regression Analysis and Machine Learning Models

dc.contributor.author Namlı, S.
dc.contributor.author Çar, B.
dc.contributor.author Kurtoglu, A.
dc.contributor.author Yılmaz, E.
dc.contributor.author Tekkurşun Demir, G.T.
dc.contributor.author Guvendi, B.
dc.contributor.author Aldhahi, M.I.
dc.date.accessioned 2026-03-26T15:02:49Z
dc.date.available 2026-03-26T15:02:49Z
dc.date.issued 2025
dc.description.abstract Background/Objectives: Smartphone addiction (SA) and gaming addiction (GA) have become risk factors for individuals of all ages in recent years. Especially during adolescence, it has become very difficult for parents to control this situation. Physical activity and the effective use of free time are the most important factors in eliminating such addictions. This study aimed to test a new machine learning method by combining routine regression analysis with the gradient-boosting machine (GBM) and random forest (RF) methods to analyze the relationship between SA and GA with leisure time management (LTM) and the enjoyment of physical activity (EPA) among adolescents. Methods: This study presents the results obtained using our developed GBM + RF hybrid model, which incorporates LTM and EPA scores as inputs for predicting SA and GA, following the preprocessing of data collected from 1107 high school students aged 15–19 years. The results were compared with those obtained using routine regression results and the lasso, ElasticNet, RF, GBM, AdaBoost, bagging, support vector regression (SVR), K-nearest neighbors (KNN), multi-layer perceptron (MLP), and light gradient-boosting machine (LightGBM) models. In the GBM + RF model, probability scores obtained from GBM were used as input to RF to produce final predictions. The performance of the models was evaluated using the R2mean absolute error (MAE), and mean squared error (MSE) metrics. Results: Classical regression analyses revealed a significant negative relationship between SA scores and both LTM and EPA scores. Specifically, as LTM and EPA scores increased, SA scores decreased significantly. In contrast, GA scores showed a significant negative relationship only with LTM scores, whereas EPA was not a significant determinant of GA. In contrast to the relatively low explanatory power of classical regression models, ML algorithms have demonstrated significantly higher prediction accuracy. The best performance for SA prediction was achieved using the Hybrid GBM + RF model (MAE = 0.095, MSE = 0.010, R2= 0.9299), whereas the SVR model showed the weakest performance (MAE = 0.310, MSE = 0.096, R2= 0.8615). Similarly, the Hybrid GBM + RF model also showed the highest performance for GA prediction (MAE = 0.090, MSE = 0.014, R2= 0.9699). Conclusions: These findings demonstrate that classical regression analyses have limited explanatory power in capturing complex relationships between variables, whereas ML algorithms, particularly our GBM + RF hybrid model, offer more robust and accurate modeling capabilities for multifactorial cognitive and performance-related predictions. © 2025 by the authors. en_US
dc.identifier.doi 10.3390/HEALTHCARE13151805
dc.identifier.scopus 2-s2.0-105019778566
dc.identifier.uri https://doi.org/10.3390/HEALTHCARE13151805
dc.identifier.uri https://hdl.handle.net/20.500.14901/3673
dc.language.iso en en_US
dc.publisher Multidisciplinary Digital Publishing Institute (MDPI) en_US
dc.relation.ispartof Healthcare (Switzerland) en_US
dc.rights info:eu-repo/semantics/closedAccess en_US
dc.subject Artificial Intelligence en_US
dc.subject Game Addiction en_US
dc.subject Leisure Time Management en_US
dc.subject Machine Learning en_US
dc.subject Physical Activity en_US
dc.subject Smartphone Addiction en_US
dc.title The Relationship Between Smartphone and Game Addiction, Leisure Time Management, and the Enjoyment of Physical Activity: A Comparison of Regression Analysis and Machine Learning Models en_US
dc.type Article en_US
dspace.entity.type Publication
gdc.author.scopusid 58984966400
gdc.author.scopusid 57225147593
gdc.author.scopusid 57873129600
gdc.author.scopusid 60031661900
gdc.author.scopusid 57213156307
gdc.author.scopusid 57219267804
gdc.author.scopusid 59310927500
gdc.description.department Erzurum Technical University en_US
gdc.description.departmenttemp [Namlı] Sevinç, Department of Physical Education and Sports, Erzurum Technical University, Erzurum, Erzurum, Turkey; [Çar] Bekir, Department of Physical Education and Sport Teaching, Bandırma Onyedi Eylül University, Bandirma, Balikesir, Turkey; [Kurtoglu] Ahmet, Department of Coaching Education, Bandırma Onyedi Eylül University, Bandirma, Balikesir, Turkey; [Yılmaz] Eda, Department of Physical Education and Sports, Erzurum Technical University, Erzurum, Erzurum, Turkey; [Tekkurşun Demir] Gönül, Independent Researcher, Abu Dhabi, United Arab Emirates; [Guvendi] Burcu, Department of Coaching Education, Yalova Üniversitesi, Yalova, Yalova, Turkey; [Batu] Batuhan, Department of Management and Organisation, Kafkas Üniversitesi, Kars, Turkey; [Aldhahi] Monira I., Department of Rehabilitation, Princess Nourah Bint Abdulrahman University, Riyadh, Riyad, Saudi Arabia en_US
gdc.description.issue 15 en_US
gdc.description.publicationcategory Makale - Uluslararası Hakemli Dergi - Kurum Öğretim Elemanı en_US
gdc.description.scopusquality N/A
gdc.description.volume 13 en_US
gdc.description.wosquality N/A
gdc.index.type Scopus
gdc.virtual.author Yılmaz, Eda
gdc.virtual.author Namlı, Sevinç
relation.isAuthorOfPublication 38d0dcf2-a8c2-4508-b24c-746408d1f388
relation.isAuthorOfPublication eac959a6-51e2-4c89-834a-f4b25e8b2870
relation.isAuthorOfPublication.latestForDiscovery 38d0dcf2-a8c2-4508-b24c-746408d1f388

Files