Bilgilendirme: Kurulum ve veri kapsamındaki çalışmalar devam etmektedir. Göstereceğiniz anlayış için teşekkür ederiz.
 

Classification of Emotional and Immersive Outcomes in the Context of Virtual Reality Scene Interactions

dc.contributor.author Dasdemir, Yasar
dc.date.accessioned 2026-03-26T14:56:31Z
dc.date.available 2026-03-26T14:56:31Z
dc.date.issued 2023
dc.description Dasdemir, Yasar/0000-0002-9141-0229 en_US
dc.description.abstract The constantly evolving technological landscape of the Metaverse has introduced a significant concern: cybersickness (CS). There is growing academic interest in detecting and mitigating these adverse effects within virtual environments (VEs). However, the development of effective methodologies in this field has been hindered by the lack of sufficient benchmark datasets. In pursuit of this objective, we meticulously compiled a comprehensive dataset by analyzing the impact of virtual reality (VR) environments on CS, immersion levels, and EEG-based emotion estimation. Our dataset encompasses both implicit and explicit measurements. Implicit measurements focus on brain signals, while explicit measurements are based on participant questionnaires. These measurements were used to collect data on the extent of cybersickness experienced by participants in VEs. Using statistical methods, we conducted a comparative analysis of CS levels in VEs tailored for specific tasks and their immersion factors. Our findings revealed statistically significant differences between VEs, highlighting crucial factors influencing participant engagement, engrossment, and immersion. Additionally, our study achieved a remarkable classification performance of 96.25% in distinguishing brain oscillations associated with VR scenes using the multi-instance learning method and 95.63% in predicting emotions within the valence-arousal space with four labels. The dataset presented in this study holds great promise for objectively evaluating CS in VR contexts, differentiating between VEs, and providing valuable insights for future research endeavors. en_US
dc.description.sponsorship Erzurum Technical University Scientific Research Coordination Unit en_US
dc.description.sponsorship No Statement Available en_US
dc.identifier.doi 10.3390/diagnostics13223437
dc.identifier.issn 2075-4418
dc.identifier.scopus 2-s2.0-85178341464
dc.identifier.uri https://doi.org/10.3390/diagnostics13223437
dc.identifier.uri https://hdl.handle.net/20.500.14901/2877
dc.language.iso en en_US
dc.publisher MDPI en_US
dc.relation.ispartof Diagnostics en_US
dc.rights info:eu-repo/semantics/openAccess en_US
dc.subject Electroencephalography en_US
dc.subject Emotion en_US
dc.subject Cybersickness en_US
dc.subject Immersion en_US
dc.subject Metaverse en_US
dc.subject Virtual Reality en_US
dc.title Classification of Emotional and Immersive Outcomes in the Context of Virtual Reality Scene Interactions en_US
dc.type Article en_US
dspace.entity.type Publication
gdc.author.id Dasdemir, Yasar/0000-0002-9141-0229
gdc.author.institutional Dasdemir, Yasar
gdc.author.scopusid 56780420200
gdc.author.wosid Dasdemir, Yasar/Gyj-1028-2022
gdc.description.department Erzurum Technical University en_US
gdc.description.departmenttemp [Dasdemir, Yasar] Erzurum Tech Univ, Dept Comp Engn, TR-25050 Erzurum, Turkiye en_US
gdc.description.issue 22 en_US
gdc.description.publicationcategory Makale - Uluslararası Hakemli Dergi - Kurum Öğretim Elemanı en_US
gdc.description.scopusquality Q2
gdc.description.volume 13 en_US
gdc.description.woscitationindex Science Citation Index Expanded
gdc.description.wosquality Q1
gdc.identifier.pmid 37998573
gdc.identifier.wos WOS:001119830300001
gdc.index.type Scopus
gdc.virtual.author Daşdemir, Yaşar
relation.isAuthorOfPublication c8835c25-20b9-405e-aa89-15066b1e8d14
relation.isAuthorOfPublication.latestForDiscovery c8835c25-20b9-405e-aa89-15066b1e8d14

Files